Currently working on "Prince of persia : the lost crown" at Ubisoft Montpellier.
I've been a professional 3D artist since 2005.
Started my carrier modeling, sculpting and rendering design products for design agency.
I moved to Paris in 2011 to focus my carrier on my first love : Character development.
Since then i've been creating CG characters and creatures for all kind of projects, from animated feature films, video games, shortfilms, animated TV shows, CGI Trailers, TV Commercials, Video Clips, documentaries...
Now i'm focusing on traditionnal sculpting during my spare time.
My clients : illumination MacGuff, Ubisoft, Unit-image, Mikros animation, Supamonks studio, cube creative, capsule studio, nki, fortiche, Watchnext...